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isy 



MIDWAY 



August 1992 
16-43125-101 



MORTAL KOMBAT 

KIT 





OPERATIONS MANUAL 

* Installation & Operation 

* Testing & Problem Diagnosis 

* Parts Information 

* Wiring Diagrams & Schematics 




Mortal Kombat Instructions 

Insert Coin(s) 

In a two player game, the loser pays and the winner stays. 

Press the Punch and Kick buttons to attack an opponent. 

Use the joystick to make the screen player jump or duck, and move left or right. 

Use joystick and button combinations to discover secret moves. 



MIDWAY Manufacturing Company raserves the rights to mal<e modifications and improvements to its products. The 
specificattons and parts identified in this manual are subject fo change without notice. 



Mortal Kombat 
Kit 



TABLE OF CONTENTC 

Section 1 Operation and Troubleshooting 

Safety ^2 

Conversion Procedures 

Inspection ^_3 

Converting from a STREET FIGHTER 11* game cabinet .1.4 

Suggested Control Panel Layout I.5 

PC Board Installation ^_5 

Converting from a typical video game cabinet -j.g 

Suggested Template Layout ^.7 

Suggested Control Panel Layout -j.y 

Installing PC Boards into a JAMMA Cabinet -j_q 

Installing PC Boards into a Non-JAMMA Cabinet ^.g 

Game Features 

Starting-up ^ .jq 

Player Controls _ -I -Iq 

Typical Control Panel ,.... ....".".-|'lO 

Game Operation 

Control Switches ^_^^ 

Control Switch Location Diagram -,.^^ 

Menu System Operation 

Operation ^ ....1-12 

Main Menu ^ .o 

Diagnostic Tests,, '^_^3 

Switch Test -I ^3 

DIP Switch Testa Table ZZZ'Z..... i!i4 

CPU & Sound Tests ^.^5 

Monitor Patterns , ^_^^ 

Burn-in Tests ^,^^ 

Coin Bookkeeping.... ^ ,^^ ^_^j 

Game Audits.. ['Z.."'.ZZ['"^ 

Game Adjustments ^ ^n 

Standard Pricing Table ......"" -j!2i 

Custom Pricing Table . ^^ 

Utilities ZZ'Z 12^ 

Troubleshooting ^^4 

Section 2 Parts Information 

CPU Board Assembly.. 

CPU Board Parts........ *^Z^""""Z"rr 2 ^ 

Sound Board Assembly "'"!!!'!*.*!!^"."". oa 

Sound Board Parts * 'n 

d-o 

Section 3 Diagrams and Schematics 

JAMMA Chart And Interboard Wiring........ o o 

Cabinet Wiring ' *' '■■■■ 33 

Coin Meter Wiring " ', 

CPU Board Schematic """*!"""!!^^^!!!!^^^ 

Sound Board Schematic .....................'.".^^^ 321 



©Copyright 1992 MIDWAY Manufacturing Company 

* STREET FIGHTER II is a Trademark of CAPCOM, USA INC. 



Mortal Kombat 
Kit 



SECTION 

one 



Operation & Installation 



1-1 



Safety Notices 

The following safety hints apply to all kit operators and service personnel. Specific 
warnings and cautions will be found throughout this manual where they apply. We 
recommend that you read this page, and also all of Section 1 , before preparing your kit 
for play. 



.':■:••••• ••.'. ■.;.».•• .. 




CAUTION 



Notice: Salvaged Parts 

Parts salvaged from old games are required to complete your kit. These 
salvaged parts must operate perfectly: otherwise, the converted game 
cannot perform properly or safely. Always repair circuit board malfunctions 
and cabinet damage before conversion is attempted. 

Notice: Power Supply 

Be sure the power supply from your old game is capable of +5V dc at 5A, 
-5Vdcat 1Aand+12Vat 1A. These operating voltages are necessary for 
your kit. Your power supply must be FCC approved. 

Notice: Monitor 

This kit is not intended for use with X-Y monitors. Suitable monitors have 
horizontally mounted CRTs and raster electronics with inputs for red, green 
and blue video, as well as Composite Negative Svnc inputs. 

Notice: Coin Mechanism 

Be sure to clean and lubricate your old coin mechanisms. Servicing them is 
crucial to your game's earning potential and operation. 

Notice: Coin Meters 

Coin meters are not provided with this kit. Wiring information is provided as 
a convenience to the operator. 

Notice: Servicing, Installing 

Always turn your game Off and unplug it before attempting to service or 
install your kit. 



r.*" 



':;■•:•:*••:;••• 



ATTENTION ! 

PROPERLY ATTACH ALL CONNECTORS. Be sure that the connectors 
on each printed circuit board (PCB) are properly connected. If they do not 
slip on easily, do not force them. A reversed connector may damage your 
kit and void the warranty. All connectors are keyed to fit specific pins on 
each board. 



1-2 



CONVERSION PROCEDURES 

Inspection 

Unpack the materials from the carton and inspect for obvious 
signs of damage. Use this checklist to be sure your kit is com- 
plete. 



Part No. 



Item 



Quantity 



A-1 3234-40025 

A-1 4732-40025 

H-14925 

H-13411 

H-15650 

H-15873 

H-15874 

16-9383 

16-43125-101 

20-9687-1 

20-9687-2 

20-9687-3 

20-9694-1 

31-1612-43125 

31-1644-40025-1 

31-1714-43125 

31-1715 

5795-10937-18 

Assorted Hardware 



CPU board 

Sound board 

Sound/Power Speaker Cable 

Main JAMMA Cable 

Volume Control 

Adapter Cable for 

STREET FIGHTER II 

Auxiliary Cable 

Controls Template 

Manual 

Pushbutton. Red 

Pushbutton, White 

Pushbutton, Blue 

8-way Joystick. Red 

Control Panel Overlay 

Marquee 

Card & Controls Decal 

Cabinet Side Decal 

20-pin Ribbon Cable 



4 
4 
4 
2 

1 
1 
1 
2 
1 



Recomnfiended Tools and Supplies 

] black semi-gloss paint 

] electric drill 

] electric screwdriver 

] grease pencil or marker 

] hex driver 

] 180 grit sandpaper or electric sander 

] pliers 

] razor knife 

] soldering iron and solder 

] wire cutters 

] black electrical tape 



1-3 



Converting from a STREET FIGHTER II game cabinet 
Cabinet Modifications 



NOTICE 

When Midway ships a game, it Is in 
compiiance with FCC regulations. 
Your sticker is proof, if the sticker is 
missing or damaged, legal reper- 
cussions to the owner or distributor 
ofthe game may result. Ifyourgame 
kit does not contain an FCC sticker, 
call Midway Manufacturing Immedi- 
ately. 



1. Remove the old decals and artwork and clean the glue residue . 
Repaint the cabinet with black semi-gloss paint. Allow paint to dry. 

2. Pencil a line roughly at the top of the old graphic. Lightly moisten 
the cabinet with soapy water. Apply the decal starting at the top and 
working down. After the decal is in place, smooth it down, taking 
care to squeeze out the air bubbles. If you miss an air bubble, pop 
it with a razor blade or a pin and burnish it down. Allow 1 2 hours for 
the adhesive in the decals to set. Remove masking. 

3. Check the kit for an FCC sticker and apply it over the exist! ng sticker 
on the cabinet. See NOTICE to the left. 

4. Apply the Game Play Instruction Decal to the CRT viewing glass. 
Be sure the decal does not obstruct the CRT. 



Control Panel Modifications 



1 • Remove the control panel buttons and joysticks and remove the old 
vinyl covering and artwork. Tagging the wires as they are removed 
from the pushbutton and joystick switches will make reinstallation 
easier. 



2, 



3. 



4. 



5. 



Carefully remove the backing on the vinyl control panel overlay. 
Place the overlay on top of the control panel. Prevent air bubbles 
from getting under the vinyl overlay. 

After the overlay is in place, use a razor knife to cut holes for the 
pushbuttons and joysticks. Position the stickers around the ap- 
proiate hole locations. See the page 1-5 for sticker locations. 

Remove the switch from the pushbutton by pulling the large prong 
away from the switch, then pull the switch off the housing. Unscrew 
the nut from the housing. Push the switch housing through the 
control panel from the front. Screw the nut back onto the switch 
housing from the back of the control panel. Push the switch back 
into the switch housing. 

Remove the "E"-ring and slide the shaft and the plastic ring off the 
joystick base. Be sure that the bushings remain in the base. Screw 
the base to the underside of the control panel. Slide the plastic ring 
around the shaft so that the rough side is next to the shaft handle. 
Slide the shaft through the control panel and base. Replace the "E"- 
ring. 

Mount the volume control, using the screws provided, where it is 
easily accessible. On top of the cash box, or on the wall near the 
sound board are two possible locations. 

1-4 



(WHITE) 



Start 



(WHITE) 



High High 

Punch Block Kick 



Move 




Jump -v^-^ ■-^--' ^^-^ 

Flip I Flip (RED) (WHITE) (BLUE) 



Start 



Jump 



High 
Punch 



High 
Block Kick 



Move 



Flip 
Move. 



-% 1 
Flip (RED) (WHITE) (BLUE) 

Move 



Duck 



(RED) (WHITE) (BLUE) 



Low Block Low 

Punch Kick 




Duck 



(RED) (WHITE) (BLUE) 



Low Block Low 

Punch Kick 



Typical control panel layout & sticker locations for modification of a STREET FIGHTER II control panel 



PC Bead Installation 

1. Replace the existing CPU boarcj ancj soun(d board with the 
Morta! Kombat CPU board and sound board. 

2. Plug the JAMMA connector into the CPU board at J1 . Plug the 
1 0-pin connector of the Adapter cable into the 1 0-pin JST type 
connector from the control panel. Be sure to match the wire 
colors of both connectors. Plug the other end of the Adapter 
cable into the CPU board at J4. 

3. Connect the ribbon cable from P1 on the sound board to J8 on 
the CPU board. Be sure that the red line goes to the same pin 
on both boards. Connect the wire harness cable from P7 
(speaker), and P6 (power), on the sound board to J2 (sound 
power speaker connector) on the CPU board. 

4. J6, J7, J9 on the CPU board are not used. 

5. Place the FBI Warning Label on the inside of the cabinet next 
to the PC boards. Be sure the label is completely visible. 



Note 

The ribbon cable may need to be 
twisted in order to connect it prop- 
erly. 





Ground Black [ 


Ground Black 1 


PI 


Low Punch Violet 


P1 


Block Gray 


PI 


Low Kick White 




N/C 


P2 


Low Punch Orange 


P2 


Block Green 


P2 


Low Kick Blue 



To JST type Connector 
-^from control panel cable 

To CPU board J^ 



N/C 





J4 CPU Board 



1 

2 

3 

4 

5 

6 

7 

8 

9 

10 

11 

12 



Black 

N/C 

N/C 

Orange 

Black 

Key 

Blue 

Green 

Violet 

White 

N/C 

Gray 



Adapter cable for STREET FIGHTER II conversion 



1-5 



Converting from a typical video game cabinet 



Cabinet Modifications 



NOTICE 

When Midway ships a game, it Is 
in compliance with FCC regula- 
tions. Your sticker Is proof. If 
the sticker Is missing or dam- 
aged, legal repercussions to the 
owner or distributor of the game 
may result. Ifyourgame kit does 
not contain an FCC sticker, call 
Midway Manufacturing immedi- 
ately. 



1 . Repaint the cabinet with black semi-gloss paint (games with wood 
grain sides: remove the old decals and artwork and clean the glue 
residue before painting). Allow paint to dry. 

2. Pencilalineroughly at the top of the old graphic. Lightly moisten 
the cabinet with soapy water. Apply the decal starting at the top and 
working down. After the decal is in place, smooth it down, taking 
care to squeeze out the air bubbles. If you miss an air bubble, pop 
it with a razor blade or a pin and burnish it down. Allow 1 2 hours for 
the adhesive in the decals to set. Remove masking. 

3. Check the kit for an FCC sticker and apply it over the existing sticker 
on the cabinet. SeeNQIlQ£tothe left. 

4. Apply the Game Play Instruction Decal to the CRT viewing glass. 
Be sure the decal does not obstruct the CRT. 



Control Panel Modifications 



1 . Remove the control panel buttons and joysticks and remove the old 
vinyl covering and artwork. 

2. Use the control panel template to help you design your control 
panel- You will need to use the template twice. Once for the left 
playercontrols and once forthe right playercontrols. Refertopage 
1-7 for suggested template layouts. 

3. Drill holes as needed for the joysticks and control panel buttons. 
Plug previous holes with wood blocks, putty, cardboard or epoxy. 
File the new holes smooth. 

Carefully remove the backing on the vinyl control panel overlay. 
Place the overlay on top of the control panel. Prevent air bubbles 
from getting under the vinyl overlay. 

a ) After the overlay is on securely, use a razor knife to cut 
holes for the control panel buttons and joysticks. 

b) Position the stickers around the appropriate locations. 
Refer to page 1 -7 for suggested control panel button and joystick 
sticker locations. 



4. 



5. 



Remove the switch from the pushbutton by pulling the large prong 
away from the switch, then pull the switch off the housing. Unscrew 
the nut from the housing. Push the switch housing through the 
control panel from the front. Screw the nut back onto the switch 
housing from the back of the control panel. Push the switch back 
into the switch housing. 

1-6 



7. Remove the "E"-ring and Slide the shaft and the plastic ring off 
the joystick base. Be sure that the bushings remain in the base- 
Screw the base to the underside of the control panel. Slide the 
plastic ring around the shaft so that the rough side is next to the 
shaft handle. Slide the shaft through the control panel and base. 
Replace the "E"-ring. 

8. Mount the volume control, using the screws provided, where it 
is easily accessible, Ontopofthe cash box, oronthe wall near 
the sound board are two possible locations. 



Suggested control panel template layout 






^- -\-e 



i 

ir- *—■"■ 


- - 4) 


\s 1 A 


^,a 




--- - i 



\ - 

! 




'—— H 



\ r 



T 1 



3i 




4- 



<\ 



- — ^i — - 




Suggested control panel layout and sticker locations for a typical video game control panel 



(WHITE) 




Jump 
Flip. I Flip 



1-7 



Installing the PC boards and wiring into a JAIVIMA game cabinet 



Note 

If you choose to use your own 
JAMMA Cable and not the one 
provided in the kit, be sure to 
check the JAMMA Cable Chartto 
verify that it is compatible. 



/^CAUTION 

Properly insulate any unused 
wires within the JAMMA cable, 
especially the gray, gray-green 
and gray-yellow wires. This is a 
fully wired JAMMA cable. Many 
of the wires will not be used for 
this kit. These wires have been 
installed so that you can use this 
cable for future kits 



Note 

The ribbon cable may need to be 
twisted in order to connect it properly. 



2. 



3. 



Disconnect and remove the existing CPU board and sound 
board in the JAMMA game cabinet. 

Mount the CPU board inside the JAMMA game cabinet where 
the old CPU board was located. Mount the sound board next 
to the CPU board using the stand-offs and screws provided. 

If you choose to use the JAMMA cable provided with the kit, 
disconnect your old JAMMA cable from the speaker, power 
supply, control panel switches (may already be disconnected) 
and coin door. Remove the cable from the game. If you are not 
going to use the JAMMA Cable provided with the kit, check the 
JAMMA Cable Chart to be sure your cable is compatible. 
Leave your power supply chassis as is. 

4. Connect the JAMMA cable to J1 on the CPU board. Use the 
Cabinet Wiring Diagram for reference and solder the correct 
JAMMA cable wires to the speaker. Then, connect the wires 
to the coin door, power supply and control panel. 

Player 1 has orange-color stripe wires except for Start 1 which 
has a yellow-green wire. Player 2 has yellow-color stripe 
wires. Follow the Control Panel Wire Color List on the inside of 
the back cover or, the Cabinet Wiring Diagram in Section 3 of 
this book. 

5. ConnecttheAuxiliarycabletoJ4ofthe CPU board. Follow the 
Cabinet Wiring Diagram or the Control Panel Wire Color List 
and connect the wires to the switches for the Low Punch and 
Low Kick buttons for players 1 & 2. 

6. Connect the ribbon cable from P1 on the sound board to J8 on 
the CPU board. Be sure that the red line goes to the same pin 
on both boards. Connect the wire harness cable from P7 
(speaker), and P6 (power), on the sound board to J2 (sound 
power speaker connector) on the CPU board. 

7. J6. J7, J9 on the CPU board are not used. 

8. Place the FBI Warning Label on the inside of the cabinet next 
to the PC boards. Be sure the label is completely visible. 



1-8 



Installing the PC boards and wiring into a NON-JAMMA game cabinet 



1. Disconnect and remove the existing CPU board and sound 
board in the game cabinet. 

2. Mount the CPU board inside the game cabinet where the old 
CPU board was removed. Mount the sound board next to the 
CPU board using the stand-offs and screws provided. 

3. Leaving several inches of wire, cut the wires at the coin door, 
control panel switches (which may already be disconnected) 
speaker and power supply. Remove the existing harness from 
the cabinet. Leave the cable hooks in place. 

4. Install the JAMMA cable provided in this kit. Players 1 & 2 , the 
coin door and the power supply wires are bundled together In 
individual groups. Insure that the cable is properly dressed and 
supported- 

5. Connect the JAMMA cable to J1 on the CPU board. Use the 
Cabinet Wiring Diagram for reference and solder the correct 
JAMMA cable wires to the speaker. Then, connect the wires to 
the coin door, power supply and control panel. 

Player 1 has orange-color stripe wires except for Start 1 which 
has a yellow-green wire. Player 2 has yellow-color stripe wires. 
Follow the Control Panel Wire Color List on the inside of the 
back cover or, the Cabinet Wiring Diagram in Section 3 of this 
book. 

6. Connectthe Auxiliary cable to J4 of the CPU board. Followthe 
Cabinet Wiring Diagram or the Control Panel Wire Color List 
and connect the wires to the switches for the Low Punch and 
Low Kick buttons for players 1 & 2. 

7. Connect the ribbon cable from P1 on the sound board to J8 on 
the CPU board. Be sure that the red line goes to the same pin 
on both boards. Connect the wire harness cable from P7 
(speaker), and P6 (power), on the sound board to J2 (sound 
power speaker connector) on the CPU board. 

8. J6, J7, J9 on the CPU board are not used. 

9. Place the FBI Warning Label on the inside of the cabinet next 
to the PC boards. Be sure the label is completely visible. 



Note 

Be sure all spliced wires are well 
insulated with blackelectrical tape. 



/|\ CAUTION 

Properly insulate any unused 
wires within the JAMMA cable, 
especially the gray, gray-green 
and gray-yellow wires. This is a 
fully wired JAMMA cable. Many 
of the wires will not be used for 
this kit. These wires have been 
installed so that you can use this 
cable for future kits 



Note 

The ribbon cable may need to be 
twisted in order to connect it prop- 
erly. 



1-9 



GAME FEATURES 



Note 

When an error is detected during Start- 
up Tests, game start-up does not 
progress, and an error message 
appears on the screen. 



STARTING UP 

Switch on power to the game. A "rug" pattern appears on the CRT 
screen. When the "rug" pattern ends, the screen shows CHECK- 
ING SCRATCH RAMS, and then CHECKING ROMS. The next 
screen shows MORTAL KOMBAT REVISION LEVEL, CMOS 
TEST OK and the COIN SETTING. The game then begins the 
Attract Mode. 



Insert the desired amount of coins or tokens. Press the appropriate 
Start button. 



Player Controls 

H start Buttons 

Each player has a Start Button which allows him/her to begin 
or continue play. 

H High Kick/High Punch Buttons 

Allows the screen player to kick or punch an opponent in the 
upper body. 

H Low Kick/Low Punch Buttons 

Allows the screen player to kick or punch an opponent in the 
lower body. 



Note 

Discover secret moves by using 
joystick and button combinations. 



H Block Buttons 

Allows the screen player to block an opponent's punch, kick 
or special move. 

M Joystick 

Allows the screen player to move, flip, jump and duck. 



Jump 
Flip I Flip 



Move 




Move 



Duck 



Hlgh^ 
Punch 



Low 
Punch 



Start 



High 
Kick 



Block 



Block 



Low 
Kick 



Start 



Jump 
Flip I Flip 



MoYa 




Move 



Duck 



High 
Punch 



Low 
Punch 



Block 



Block 



High 
Kick 



Low 

Kick 



Control Panel 



1-10 



GAME OPERATION 



It is suggested that the MORTAL KOMBAT Control Switches be 
located inside the coin door. These switches allow the operator to 
customize some features of the game. 



CONTROL SWITCHES 

H The COIN DOOR SLAM TILT SWITCH detects any forceful vi- 
brations against the Coin Door. This eliminates pounding for 
free games. (Optional Switch.) 

^ The VOLUME CONTROL allows increasing or decreasing the 
volume level of the game music and speech. For greater 
profits, set your game's volume level at its maximum. 

n The TEST/DIAGNOSTICS SWITCH allows you to activate the 
game's Menu System. Move the Test Switch to access the 
Main Menu. To exit the Menu System, select EXIT TO GAME 
OVER from the Main Menu, then press any control panel 
button. This function is also available on DIP Switch #2 
position #8. (Optional Switch.) 

■ 

The SERVICE CREDIT SWITCH is a special feature switch 
that allots credit without affecting the game's bookkeeping 
total, (Optional Switch.) 



Slam Till Switch 




Volume Control 

Test/Diagnostics 
Switch 



Service Credit 
Switch 

Cash Box 
Enclosure 



Typical Control Switch Locations 



1-11 



MENU SYSTEM OPERATION 

OPERATION 

All MORTAL KOMBAT Game Audits, Adjustments, and Diagnos- 
tics are options ofthe Main Menu. Each option, In turn, has its own 
menu, listing several choices that you may act upon as desired. 

Move the Test Switch (if installed), or close Switch #8 of DIP Switch 
Bank #2, to activate the Main Menu (shown below). Game adjust- 
ments, bookkeeping, and diagnostics are all accessible from this 
menu. 

Move any joystick up or down to cycle through the menu options. 
Notice that the options are highlighted in sequence. Press any 
button to activate a highlighted option. 
Note: Only highlighted options can be activated. 



S|i|0l Witli Ah 
AdtiyateM^ 



IliilllBllgnoitJefeillii^ 




;i:i:iiilut|iitiesiii;is 




|||;:i:;|xjfTest':Me 





Main Menu 



1-12 



DIAGNOSTIC TESTS 

To enter the Diagnostic Tests from the Main Menu, nnove any 
joystick to select (highlight) the Diagnostic Test option, and press 
any control panel button to activate the option. 



Select With Any Stick 
Activate With Any Button 



Switch Test 
DIP Switch Test 
GPU Board Test 
Sound Board Test 
Monitor Patterns 
Burn-In Test 
Returni To Main Menu 



Diagnostic Menu 



Switch Test 

The Switch Test allows the operator to test the switches on the 
control panel and the coin door. 

Select the Switch Test by using any joystick to highlight the Switch 
Test option; then, press any control panel button to activate it. The 
top of the screen shows a layout of the control panel and the 
bottom of the screen lists the coin door switches. Pressing a 
switch causes the corresponding switch location on the screen to 
light. Release the switch and the screen returns to normal. 

Press the Start buttons together to return to the Diagnostic Menu. 



1-13 



DIP Switch Test 



Note 

Setting the positions of DIP Switch 1 
to Off means there is violence, blood 
low blows, and attract mode sounds 
in the game. 



The DIP Switch Test allows the operator to check the position of the 
two 8-position DIP Switches on the CPU Board. The operator can 
also change the setting of each position of each DIP Switch during 
this mode. 

Use any joystick to select the Dl P Switch Test and any control panel 
button to activate it. The screen displays a layout of their current 
settings. 



To change a DIP Switch setting, press the switch to the desired 
setting, then check the screen to verify that the switch now shows 
the new setting. 

Press any control panel button to return to the Diagnostic Menu. 





U\P 


Switc 


h 1 S 


etting 


sTab 


le 








SW1 


SW2 


SW3 


SW4 


SW5 


SW6 


SW7 


SW8 


Violence On 


Oft* 
On 
















Blood in game 


Otf* 
On 














Low Blow in game 


Off* 
On 












Attract Sounds On 


Off* 
On 










Not Used 


Off* 
On 


Off* 
On 


Off* 
On 


Off* 
On 



DIP Switch 2 Settings Table 





SW1 


SW2 


SW3 


SW4 


SW5 


SW6 


SW7 


SW8 


Coinage 

DIP Switch 
CMOS 


Off* 
On 
















Coin Settings 

USA 1 Ger 1 Fr 1 
USA 2 Ger 2 Fr2 
USA 3 Ger 3 Fr 3 
USA 4 Ger 4 Fr4 
USAECA Ger EGA Fr ECA 
N/U N/U N/U 
N/U N/U N/U 
Free Pla^ Free Piay Free Play 


Off* 

On 

Off 

On 

Of! 

On 

Off 

On 


Off* 

Off 

On 

On 

Off 

Off 

On 

On 


Off* 

Off 

Of! 

Off 

On 

On 

On 

On 










Country 

USA 
German 
French 
Not Used 


Off* 

On 

Of! 

On 


Off 
Of! 
On 
On 






One Counter 
Two Counters 


Of!* 
On 




Test Switch 

Game Mode 
Test Mode 


Off* 
On 



Indicates Factory Setting 



1-14 



CPU Board Test 

The CPU Board Test (much like the Start-up Test) allows the opera- 
tor to check the RAMs and ROMs. 

Select the CPU Board Test with any joystick; then, press any control 
pane! buttontoactivatetheautomatictestofthe CPU Board's RAMs 
and ROMs- When this test is activated, a "rug"' pattern appears on 
the screen. The screen then changes to show the layout of the 
RAMs, and ROMs. A ROM or RAM location that is shown as black 
with a white outline is used and should turn either red or green. A 
ROM or RAM location that is shown as gray with a white outline is 
not used in this game. During the test, ROM or RAMs are good, if 
they turn green; they are faulty, if they turn red. 

The CPU Test pauses when a bad ROM or RAM is detected. Press 
any button to continue the test. 



Sound Board Test 

The Sound Test allows listening to some of the sounds that this 
game is capable of producing. This test also emits a tone for each 
fault that is detected. 

Select the Sound Board Test with any joystick; then, press any 
control panel button to activate the test. The screen displays two 
test options: 

GENERAL TEST analyzes the sound circuitry. The screen shows 
a list of error codes. A successful test causes a single "tone" to 
sound. Detection of a fault causes a series of tones or no tone at 
all to sound. 

PLAY SOUNDS tests synthesized & digitized sounds from the 
Sound Board. Advance to the next sound by moving any joystick, 
and press any control panel button to activate the sound. 

Select RETURN TO MAIN MENU or BACK TO DIAGNOSTIC 
MENU. Press any control panel button to activate your selection. 



General Test 

Play Sounds 

Back To Diagnostic Menu 

Return To Main Menu 



Sound Test Menu 



1-15 



Monitor Patterns 

The Monitor Patterns Test provides a menu fortesting the monitor. 
Select the test with any joystick and activate with any control panel 
button. Once the Monitor Patterns Test is activated, move any 
joystick to select a test option; press any control panel button to ac- 
tivate the option. Press any control panel button again to return to 
the Monitor Patterns Test menu. 



Select With Any Stick 
Activate With Any Button 



Red Screen 
Green Screen 
Blue Screen 
Color Bars 
Crosshatch Patterns 
Back To Diagnostic Menu 
Return To Main Menu 



Monitor Pattern Menu 



The RED, GREEN, and BLUE SCREEN tests fill the screen with 
either red, green or blue. 

The COLOR BARS test fills the screen with several shades of 
colors to help with red, green and, blue level adjustments. Each 
color should appear sharp and clear. 

The CROSSHATCH PATTERNStestfillsthescreenwithagrid and 
a series of dots. The grid and the dots should be clear. The dots 
should appear round. 

If any of the Monitor Pattern Tests shows a need for adjustment, use 
the proper white knobs on the Monitor Board. 

Use any joystick to select RETURN TO MAIN MENU or BACK TO 
DIAGNOASTIG MENU and activate with any control panel button. 



Burn-in Test 

The Burn-in Test continually repeats the CPU Board Test. Move 
any joystick to select the Burn-in Test; then, press any control panel 
button to activate the test. When the Burn-In Test detects an error, 
the test stops and displays an error message on the screen. The 
second page of the Audit Table specifies the number of Burn-in 
cycles successfully completed. Use this test to find intermittent 
CPU problems. 

To exit this test, switch the game Off then On again. 



1-16 



COIN BOOKKEEPING 

To enter the Coin Bookkeeping fronn the Main Menu, move any 
joystick to select the Coin Bookkeeping option; then, press any 
control panel button to activate it. 

The Coin Bookkeeping Table records the coinbox totals and game 
play counters. The left side of the table names the bookkeeping 
item; the right side shows the number of coins, credits, or plays for 
each item. 

To exit Coin Bookkeeping, move any joystick to select RETURN 
TO MAIN MENU; then, press any control panel button to activate 
it- 



Left Slot Coins 
Right Slot Coins 
Third Slot Coins 
Fourth Slot Coins 
Service Credits 
Paid Credits 
Total Plays 






More Detailed Data 
Return To Main Menu 


; ; ; : ■ . 









Coin Bookkeeping Table 





Lett Slot Coins 
Right Slot Coins 
Third Slot Coins 
Fourth Slot Coins 
Total Collections 






Clear Coin Meters 
Return To Main Menu 











Total Collection Table 



1-17 



GAME AUDITS 

To enter Game Audits from the Main Menu, move any joystick to 
select the Game Audits option; then, press any control panel button 
to activate it. To advance to the next (or return to the previous) page 
of the Game Audit Table, move any joystick to select either "Next 
Audit Page", or"PreviousAuditPage";then, press any control panel 
button to change the page. 

The Game Audits Table records the game play statistics. The left 
side of the table names the Audit item; the right side shows the 
amount of play. 



Hours Game was On 
Hours Played with 1 Player 
Hours Played with 2 Players 
Total Plays 

1 Player Continues Taken 

2 Player Continues Taken 
Highest Battle Reached 
Winning Streak Reset Count 

Burn-in Loops Successfully Completed 






6 








Next Audit Page 
Return To Main Menu 



Page 1 of Audit Table 



Cage Chosen o 


Kans Chosen o 


Raiden Chosen o 


Liu Kang Chosen 


Sub-zero Chosen o 


Scorpion Chosen 


Sonya Chosen 


Error Traps 






Previous Audit Page 






Return To Main Menu 











Page 2 of Audit Table 



To exit the Game Audit Table, move any joystick to select RETURN 
TO MAIN MENU; then, press any control panel button to activate 
your selection. 



1-18 



GAME ADJUSTMENTS 

Move any joystick to select the Game Adjustment option on the 
Main Menu; then, press any control panel button to activate it. 

The Game Adjustments Menu allows the owner/operatorto change 
the Game Pricing and Game Difficulty. 

The Game Adjustments Menu offers several options. Each option 
has several choices. Move any joystick to select an option; then, 
press any control panel button to activate that option. The next 
menu screen provides a setting choice. Move any joystick to 
modify the setting value; then, press any control panel button to 
lockinthenev\/ value and returntothe Adjustment Menu. Move the 
joystick up to increase the setting value, move the joystick down 
decrease the setting value. 

To exit the Adjustments Menu, use any joystick to select RETURN 
TO MAIN MENU;then, use any control panel buttonto activate your 
selection. 



Select With Any Stick 
Press Any Button To Modify 



Return To Main Manu 
Standard Pricing 
Custom Pricing 
Free Play 

Computer Difficulty 
Winning Streak Reset 
Return To Main Menu 



Note 

Game Adjustments are explained in 
more detail on the following page. 

Adjustment values set by DIP Switch, 
override adjustment values set by 
the menu system. 



Game Adjustment Menu 



1-19 



Game Adjustments 



standard Pricing 

Standard Pricing allows the operator to choose any of the "Stan- 
dard" selections for the Standard Pricing Table. See page 1 -21 . 

Modify the setting value with any joystick. Press any control pane! 
button to lock in the new value and return to the Adjustment Menu. 

Custom Pricing 

Custom Pricing allows the operator to install pricing other than that 
of the Standard Pricing Table. Custom Pricing also allows the 
operator to select the maximum amount of credits per game, the 
amount of credits required to start a game, and the amount or 
credits required to continue a game. This option is being adjusted 
from the Dip Switch Settings. See page 1 -22. 

Modify the setting value with any joystick. Press any control panel 
button to lock in a new value and return to the Adjustment Menu. 

Free Piay 

This option selects free piay. The setting choices for this adjust- 
ment are: 

- No (factory) 

-Yes 

Computer Difficulty 

This option determines the difficulty level of game play. The setting 
choices for this adjustment are: 

-1 (Extra Easy) 

-2 (Easy) 

-3 (Medium; factory) 

-4 (Hard) 

-5 (Extra Hard) 



Winning Streak Reset 

This option resets the highest scores after a selected amount of 
games are played. The setting choices for this adjustment are: 

- Reset every 5,000 games. 

- Reset every 10, 000 games (factory). 

- Reset every 15, 000 games. 

- Do Not Reset. 



1-20 



standard Pricing Table 



Name 


Settings 


Left Chute 


Center Chute 


Right Chute 


Fourth Chute 




Credit/Coin 

1/25C (2 to Start; 2 to Continue) 


25c 




25c 




USA! 






USA 2 


1/25C (2 to Start; 1 to Continue) 


25c 




25c 




USA 3 


1/25C (1 to Start; 1 to Continue) 


25c 




25c 




USA 4 i 


1/500, 3/$1.00 (1 to Start; 1 to Continue) 


25c 




25c 




USA 5 ! 


1 /50e, 4/$1 .00 (2 to Start; 1 to Continue) 


25c 




25c 




USA 6 


1/50C (1 to Start; 1 to Continue) 


25c 1 




25c 




USA 7 


1/50$. 3/$1.00 (1 to Start; 1 to Continue) 


25c S 


$1.00 


25c 




USA 8 


1/50C, 4/$1.00 (1 to Start; 1 to Continue) 


25c ^ 


25c 




USA EGA 


1/25C, 4/$1 .00 (2 to Starl; 2 to Continue) 


$1.00 ! 


10c ; 


25$ 




German 1 j 


1/1DM, 6/5DM 


1 DM 




5 DM 




German 2 


1/1DM, 7/5DM 


1 DM 




5 DM 




German 3 \ 


1/1DM, 8/5DM 


1 DM 




5 DM 




German 4 | 


1/1DM,5/5DM 


1 DM 




5 DM 




German 5 \ 


1/1DM, 6/5DM 


1DM 




5DM ; 




German EGA 


1/1DM,2/2DM. 6/5DM : 


5DM 


1DM 


2DM 




France 1 


2/5F. 5/10F 


5F 




10 F 




France 2 


2/5F.4/10F 


5F 




10 F 




France 3 


1/5F,3/10F 


5F 




10F 




France 4 


1/5F. 2/10F 


5F 




IGF 




France 5 


2/5F,5/10F. 11/2X 10F i 


5F 




10F 




Franco 6 


2/5F, 4/10F,9/2x10F 


5F 




10F 




France 7 ; 


1/5F, 3/10F, 7/2X10F 


5F 




10F 




France 8 


1/5F, 2/10F,5/2x10F 


5F 




10F 




France 9 


1/3x1F.2/5F 


1F 




5F 




France 10 


1/2x1F,3/5F 


IF 




5F ! 




France 1 1 


1/3X1F, 2/5F, 5/2x5F 


IF 




5F \ 




France 12 


1/2x1F,3/5F, 7/2x5F 


IF 




5F ! 




France EGA 


1/3X1F. 2/5F, 5/2X5F 

1/2x25c, 3/$1.00 


1F 

25c 


10F 


5F 1 




Canada 




$1.00 




Swiss 1 


1/1F,6/5F 


IF 




5F 


j 


Swiss 2 


1/1F.7/5F 


IF 




5F 




Swiss 3 


1/1F. 8/5F 


IF 




5F 


\ 


!ta!y 


1/500 lire 


500 lire 
20P 




500 lire 




UK1 


1/20P. 3/5aP 




50P 




UK2 


2/20P. 5/50P 


20P 




50 P 




UK EGA 


1/20P, 3/50P. 7/ei.00 


£1.00 


20P 


50 P 


10P i 


UKEIecw/CCU 


1/30P, 2/50P,4/£1.00 


£1.00 




ecu 




Spain 1 


1/100 peseta, 6/500 peseta 


100 peseta 




500 peseta 




1 Spain 2 


1/100 peseta, 5/500 peseta 


100 peseta 




500 peseta 




Australia 1 


1/3x20c. 2/$1.00 


20c 




$1.00 




Australia 2 


1/5X20C,1/$1. 00, 3/200 


20c 




$1.00 




Japan 1 


1/100 yen 


100 yen 




100 yen 


Japan 2 

1 Austria 1 


2/100 yen 


100 yen 
5 schilling 




100 yen 




1/5 schilling, 2/10 schilling 


10 schilling 




Austria 2 


1/2 X 5 schilling. 3/2 x 10 schilling 


5 schilling 




10 schilling 




Belgium 1 


1/20 F 


20F 




20F 




Belgium 2 


3/20F 


20F 




20F 




Belgium 3 


2/20F 


20F 




20F 




Belgium EGA 


1/25C, 4/$1.00 


50F 


5F 


20F 




Sweden 
New Zealand 1 


1/3 X 1 krona, 2/ krona 


1 krona 




5 krona 




1/3x200 


20c 




20c 




New Zealand 2 
Netherlands 


1/2 X 20c 


20c 




i 20c 




1/1HFI, 3/2.5HFI 


1HFI 


; 2. SUFI 




Finland 


1/1 markka 


1 markka 


1 


! 1 markka 
1 krone 
5 krone 




Norway 


1/2 X 1 krone, 3/5 x 1 krone 


1 krone 






Denmark 


1/2 X 1 krone, 3/5 krone, 7/2 x 5 krone 


1 krone 




Antillies 
Hungary 


1/2SC. 4/1 guilder 


25C 




1 guilder 
20 fonnt 


1/2 X 10 forint, 3/2 x 20 torint 


10 forint 





If option desired is not shown above, use Custom pricing. 



1-21 



Custom Pricing 



Select With Any stick 
Press Any Button To Modify 



Return To Adj. Menu 
(1) Left Chute Units 
(1) Right Chute Units 
(1) Third Chute Units 

(1) Fourth Chute Units 

(2) Units/Credits 

(3) Units/Bonus 

(4) Minimun Units Required 

(5) Credits To Start 

(6) Credits To Continue 

(7) Coins Per Dollar 
Maximum Cred its 
Return To Adj. Menu 



(1) Coins inserted accumulate units. This adjustment specfies 
the number of units given for each coin in the fourth chute 
(see "units/credit"). 

(2) This Is the number of coin units required to buy one credit. 

(3) One bonus credit is awarded after this many coin units have 
accumulated, 

(4) No credits will be awarded until this many coin units have 
accumulated. 

(5) Each player needs this many credits to begin a game. 

(6) Each player needs this many credits to continue a game. 

(7) The detailed bookkeeping screen shows total collections 
based on this many coins per dollar. (Set to zero to disable 
the display of money totals) 

(8) This is the limit for the credits counter. Additional coins 
inserted will be lost (factory setting: 30) 



1-22 



UTILITIES 



Move any joystick to select the Utilities option on the Main Menu; 
then, press any control panel button to activate it. 

The Utilities Menu allows the owner/operator to clear the game's 
bookkeeping memory and to install a custom message. 



SeiectW 
Activate With A 



;;;Cieaf:€r^dit3ii:^^^^ 

Cl<ear Game Alid^ 
ResetHipSc^ 
Detault Adjustm^^ 
Full Factory Res^^ 
Return to Maih^^^M 



Utilities Menu 



Move any joystick to select an item from the Utilities Menu; then, 
press any control panel button to activate that item. After an item 
has been activated, you are given the option of resetting that item 
or not. For example, 



CLEAR COIN COUNTERS ? 
ARE YOU SURE? 




YES 




NO 









Move any joystick to choose YES or NO; then, press any control 
panel button to lock in yourchoice and to return to the Utilities Menu. 

To exit the Utilities Menu, move any joystick to select RETURN TO 
MAIN MENU; then press any control panel button to activate your 
selection. 



1-23 



TROUBLESHOOTING 



Problem 



No Picture or Distorted Picture. 



Turn game On and nothing happens. 



Possible Solution 

Check for faulty video board or monitor. Check for disconnected 
video signal cable. 

Check line fuse. Check for +5Vdc at pins C, D, 3, and 4 of the 
JAMMA Connector. 



No sound. 



No General Illumination. 

Move joystick and the screen player does 
not move. 



Press Start Button and nothing happens. 



Press any control panel button and screen 
player does not move. 



No credit given when coins are inserted. 



Check the speaker and speaker connection to pins L and 1 on the 
JAMMA Connector. Check volume control setting. Check for +1 2V 
dc at pins F and 6 on the JAMMA Connector. Check interboard 
wiring from CPU Board to the Sound Board. 

Check the 1A..S.B. fuse. 

Check for open wires between the joystick and CPU Board. Check 
for contamination on joystick switch contacts and CPU Board pins. 
Check for proper ground. 

Check for open wires between the button and CPU Board. Check 
for contamination on CPU Board pins or the button switch blade 
contacts. Check for proper ground. 

Check for open wires between the button and CPU Board. Check 
for contamination on CPU Board pins or the button switch blade 
contacts. Check for proper ground. 

Check DIP switch coin setting. Check for contamination on coin 
switch contacts. Check for an open wire between Coin Switch 1 and 
pin 16 on the JAMMA Connector or Coin Switch 2 and pin T of the 
JAMMA Connector. 



Too many credits for number of coins 
inserted. 

Game stays in test mode. 



Check Game Pricing setting. Check for a short between pins T & 1 6 
on the JAMMA Connector. 

Check that the Test Switch in the coin door is set to Off. 



1-24 



MORTAL KOMBAT 



SECTION 

two 



PC Board Parts 



2-1 



A-1 3234-40025 
CPU Board Assembly 




^^^ JSn I -OfO- 

— ^&~ JZ . J€ 



2-2 



A-1 3234-40025 
CPU Board Parts 



Pari Number 


Designator 


Description 




Part Number 


Designator 


Description 


5281-09737-00 


U1 


IC, 74LS86 




5671-09019-00 


LEDI, LED2 


LED, Red 


5317-12211-00 


U2, U20, U24, U43, 


IC, 74ALS541 




5551-09822-00 


L1 


Inductor, 4.7M.H 




U61, U62, U70 






5645-09025-00 


DS1,DS2 


DIP Switch 16-pin 


5317-12212-00 


U3, U6, U7.U21, 


iC,74ALS574 




5641-12551-00 


SW1 


Pushbutton Switch 




U25, U50, U58. U63, 






5881-12315-00 


81 


Battery Holder 




U64, U71,U72, U74, 






5791-10862-08 


J2 


8-pin Connector 




U79, U84. U85 






5791-12461-12 


J4 


12-pin Connector 


5317-12208-00 


U4, U22. U54-U57, 


IC, 74ALS245 




5791-10850-00 


J6, J7 


26-pin Ribbon Connector 




U59, U50, U75-U78, 






5791-09437-00 


J8 


20-pin Ribbon Connector 




U80, U81,U94, U110 






5791-12461-10 


J12 


10-pin Connector 


5340-12840-00 


U5, U23 


IC,8Kx 8 Static RAM 


5700-12252-00 


U12-U15 


24-pin Socket 


5700-12047-00 


U8, U52, U53, U65 


24-pin Socket 




5791-12461-05 


J13 


5-pin Connector 


5521-10421-00 


U16 


48Mhz Xtal 




5791-12461-04 


J3 


4-pin Connector 


5521-10318-00 


U17 


24Mhz Xtal 




5791-12461-20 


J9A, J9B 


20-pin Connector 


5283-10468-00 


U19, U45 


IC, 74F74 




5791-12461-04 


J14 


6-pin Connector 


5019-10849-00 


U27, U34, U44, U48 


lOOUDlP Res. 




5880-11056-00 


B1 


Lithium Battery, 3A 


5286-13209-00 


U35 


IC, 74AS00 




03-8338-1 




1/4" Spacer 


5700-12253-00 


U36 


68-pin Socket 




A-5346-40025-1 


U8 


IC,PLD Color RAM Control 


5280-09309-00 


U37 


IC, 7407 




5400-12220-00 


U36 


IC, TMS34010, 50GSP 


5281-09487-00 


U38 


IC, 74LS74 




A-5346-40025-2 


U40 


IC, PLD Address Decode 


5434-12255-00 


U39 


MAX691 




A-5346-40025-3 


U41 


IC, PLD Video RAM Control 


5700-09915-00 


U40, U41,U42 


20-pin Socket 




A-5346-40025-4 


U42 


IC, PLD Local Control 


5311-12287-00 


U46, U47,U87, U100 


IC. 74HC541 




5340-12558-00 


U49 


IC,8Kx 8 Static RAM, 150ns 




U101,U103, U104 






A-534 6-40025-5 


U52 


IC, PLD Video RAM Sequencer 


5700-10176-00 


U49 


28- pin Socket 




A-5346-40025-6 


U53 


IC, PLD Image ROM Control 


5311-12285-00 


U51,U73, U82 


IC, 74HC573 




A-5346-40025-7 


U65 


IC, PLD Miscellaneous Control 


5340-12014-00 


U66-U69 


IC, 4464 DRAM, 


64x4 


A-5343-40025-1 


U89 


IC. GameEPROM 


5283-10552-00 


U83 


IC, 74F04 




A-5343-40025-10 


U105 


IC, Game EPROM 


5370-12602-00 


U86 


IC, ULN2064B 




A-5346-40025-8 


U115 


IC, PLD Autoerase Controller 


5317-12023-00 


U88 


IC. 74ALS138 




5410-12239-00 


U99 


IC, Custom ASIC 


5700-12088-00 


U89-U93. U95-U98, 


32-pin Socket 




5340-12213-00 


U10-U15, U28-U33 


IC, VRAM 64Kx 4, 150ns 




U105-U109, U111-U114 




5341-13297-00 


U111 


IC, ROM 


5700-12254-00 


U99 


114-pin Socket 




5341-13297-01 


U95 


iC, ROM 


5317-12024-00 


U102 


IC, 74ALS139 




5341-13297-02 


U106 


IC, ROM 


5700-08985-00 


U115 


40-pin Socket 




5341-13297-03 


U112 


IC. ROM 


5010-08991-00 


Rl, R24, R27 


4.7Kn Res., 5%, 


, 1/4W 


5341-13297-04 


U96 


IC, ROM 


5010-10204-00 


R2. R7, R12 


iKllRes., 2%, 1/4W 


5341-13297-05 


U107 


IC, ROM 


5010-10205-00 


R3, R8, R13 


2KaRes., 2%, 1/4W 


5341-13297-06 


U113 


IC, ROM 


5010-10000-00 


R4, R9, R14 


3.9KaRes., 5%, 


, 1/4W 


5341-13297-07 


U97 


IC, ROM 


5010-09219-00 


R5, RIO. R15 


8.2KaRes.,5%, 


, 1/4W 


5341-13297-08 


U108 


IC, ROM 


5010-08772-00 


R6, R11, R16 


15KnRes..5%, 


1/4W 


5341-13297-09 


U114 


IC, ROM 


5010-09001-00 


R23. R25 


330ii Res., 5%, 


1/4W 


5341-13297-10 


U98 


IC, ROM 


5010-09036-00 


R26. R29-R34, R50 

R51 

R35-R37, R46-R48 


lOOURes.,5%, 


1/4W 


5341-13297-11 


U109 


IC, ROM 


5010-09416-00 


470aRes.,5%. 


1/4W 








5010-08997-00 


R38-R45 


2.7Ka Res, 5% 


, 1/4W 








5010-09534-00 


W2, W8, W11, W12, 


OQRes, 1/4W 












W14, W21, W22, W24, 












W27, W29, W30, W32, 












W34, W36. W39, W41, 












W42, W45, W47. W48, 












W50, W52. W55. W57, 












W58, W60. W62. W65, 












W68.W69,W71,W73, 












W75, W77, W80 












5043-08980-00 


B 


.OlfifCap., 10V. 


Axial 








5040-08986-00 


C1,C2. C5. C10 


l00p.fCap, 10V 


, Axial 








5043-09845-00 


C3,C4 


.OOl^fCap., 10V, Axial 








5041-09243-00 


C6-C9 


lO^ifCap, 10V. 


Axial 








5043-08996-00 


C11 


^\iiOap, Axial 










5019-12611-00 


SR1.SR3, SR8, 


470a SIP, 5 Res. 










SR9, SR12, SR13, 














SR18 












5019-09362-00 


SR3, SR4. SR6, 


4.7KaSiP,9Res. 










SR7, SR11,SR15, 














SR17. SR19, SR20, 














SR21,SR22, SR23, 














SR24,SRC1,SRC2, 














SRC3 












5019-10143-00 


SR5 


470a S!P, 9 Res 








5060-10396-00 


SRC4, SRC5, 


4.7KaSlP. 470pf 










SRC10, SRC14, 














SRC 16 













2-3 



A-1 4732-40025 
Sound Board Assembly 





GO 




1 


I 


1 


1 


1 


1 


1 


XI 


Tt 


J3 


X! 


x 


o 


- 


CD 


00 


£^ 


i^ 


(/I 


VI 


-^ 


o 




Oi 


m 


^/i 


■^ 


- 


1 


hr-r-r 


' 


+ ' 



-^ <\ 



1 U26 ] 






"w7 


H R1 k 






_LJL_L 


1 1 1 1 i t t 


^ 33 XI 
O «> 00 


f 
1 
1 


XI XI X! X) XI X 
-J CD en ^ GO ro 


r I "t • 






2-4 



A-1 4732-40025 
Sound Board Parts 



Part Number 


Designator 




Description 


Part Number 


Designator 


Description 


5340-12958-00 


U7, U11,U24 




10, 26LS31 


5040-09421-00 


070,085-087,0103 


l00^fOap..25V 


5340-12959-00 


U6.U10, U25 




10, 26LS32 


5040-09506-00 


079. 083, 084 


220^fOap., 16V 


5281-09850-00 


U19 




10, 74LS11 


5040-12670-00 


095 


2200^f Cap., 16V 


5281-09215-00 


U26 




10, 74LS04 


5070-08919-00 


CR1 


1N4148 Diode 


5281-09851-00 


U21 




10, 74LS14 


5160-12891-00 


01 


MPS3646 Trans. 


5281-09487-00 


U9, U22, U23 




10, 74LS74 


5551-09822-00 


L1,L2 


4.7^H inductor, 3A 


5281-09745 00 


U8 




10. 24LS138 


5700-09006-00 


U28 


16-pin Socket 


5281-09246-00 


U20 




10, 74LS139 


5700-09915-00 


U18 


20-pin Socket 


5281-09733-00 


U17 




10. 74LS174 


5700-09004-00 


U14 


24-pin Socket 


5281-09486-00 


U5, U16 




10, 74LS374 


5700-08985-00 


U4 


40-pin Socket 


5340-12278-00 


U2 




10. Static RAM, SKx 8 


5700-12088-00 


U3, U12, U13 


32-pin Socket 


5370-12260-00 


U30 




10, 3340 Attenuator 


5791-10862-04 


P5.P7 


4-pin Header 


5460-12743-00 


VR1 




10, 7809 Regulator. -i-9V 


5791-10862-06 


P6 


6-pin Header 


5370-12960-00 


U29 




10. LM324 0pAmp 


5791-09437-00 


PI 


20-pin Header 


5370-12730-00 


U32. U33 




10, TL084 Op Amp 


01-10516 




Heat Sink 


5371-12727-00 


U15 




AD7524 DAO 


4406-01128-00 




6-32 Hex Nut 


5370-12963-00 


U31 




HA13116 Pwr. Amp 


4006-01003-06 




6-32x3/8 P-PH-S 


5521-10931-00 


Y2 




8Mhz Oscillator 


20-9690-18 




Spacer, 1-1/8 


5520-09020-00 


Y1 




3.58 Mhz Crystal 


A-5343-40025-19 


U3 


10, EPROM 


5010-09534-00 


W2. W3. W5.W7, W8 


on Resistor 


5400-10320-00 


U4 


10, 68B09E. MPU 


5010-12961-00 


R72-R74 




3.3a Res., 5%, 1/2W 


A-5343-40025-20 


U12 


10, EPROM 


5010-09039-00 


R89 




lOURes., 5%, 1/4W 


A-5343-40025-21 


U13 


10, EPROM 


5010-10170-00 


R11-R21 




47QRes., 5%, 1/4W 


5370-11086-00 


U14 


10. YM2151 Sound Generator 


5010-09036-00 


R4, R30, R90 




100aRes..5%. 1/4W 


A-5346-40025-9 


U18 


10. PLD Sound 


5010-09187-00 


R27 




iSOURes., 5%, 1/4W 


5371-11087-00 


U28 


10. YM3012DAO 


5010-09160-00 


R83 




2200 Res., 5%, 1/4W 


5433-12962-00 


U1 


10, OKI6295, 4 Channel 


5010-09416-00 


R32, R43, R41, 


R82 


470aRes., 5%, 1/4W 


03-8338-1 




Mtg. Spacer, 1/4'* 


5010-09358-00 


R43. R68 




lKnRes.,5%, 1/4W 








5010-08998-00 


R22-R24, R26, 

R61 

R28 


R59, 


2.2KaRes..5%. 1/4W 








5010-08983-00 




3.3KaRes.,5%, 1MW 








5010-10000-00 


R87 




3.9KQRes., 5%, 1/4W 








5010-08991-00 


R1-R3, R5-R10 
R84-R86, R91 


, R25, 


4.7KQRes., 5%, 1/4W 








5010-09219-00 


R69 




8.2KQ Res., 5%, 1/4W 








5010-09034-00 


R62, R63, R67, 

R80 

R64 


R70, 


10KQRes.,5%, 1/4W 








5010-09269-00 




12KaRes., 5%. 1/4W 








5010-09324-00 


R68 




27KaRes.,5%, 1/4W 








5010-09325-00 


R36 




39KaRes„5%, 1/4W 








5010-09035-00 


R29, R53, R81 




47KaRes.,5%, 1/4W 








5010-10987-00 


R77, R78 




56KaRes.,5%, 1/4W 








5010-10650-00 


R38, R45, R51 




62KnRes.,5%. 1/4W 








5010-08776-00 


R31, R71 




68KnRes.,5%, 1/4W 








5010-10257-00 


R35 




75KQRes.,5%, 1/4W 








5010-12927-00 


R79 




82KaRes.,5%. 1/4W 








5010-09162-00 


R33. R48, R54, 
R60, R65 


R55, 


IOOKaRes.,5%, 1/4W 








5010-12965-00 


R39 




l30KaRes.,5%, 1/4W 








5010-09134-00 


R40. R44, R46, 


R52 


150KaRes.,5%, 1/4W 








5010-12964-00 


R37. R42 




820KaRes.,5%, 1/4W 








5048-11027-00 


C59. C60 




33pfOap., 10% 








5043-10264-00 


C50, C62 




68pfOap., 10% 








5043-09492-00 


C35-C45.C47, 
C98 


049, 


lOOpfOap., 10% 








5048-12748-00 


C54. C61,C96 




220pfOap., 10% 








5048-11030-00 


C71 




470pfOap., 10% 








5048-12506-00 


C78 




820pfOap., 10% 








5048-11031-00 


C48,C55. C76 




lOOOpfOap., 10% 








5048-11065-00 


C69 




2200pfCap., 10% 








5048-12967-00 


CSS 




2700pfCap., 10% 








5048-11072-00 


C51.C56 




3300pfOap., 10% 








5048-12966-00 


C52 




3900pfOap., 10% 








5043-08980-00 


C2-C26, C28, C29. 


.OljifCap., 10% 










C31-C33,C97, 


099 










5045-12926-00 


C90-C92 




.1^fOap.. 10% 








5043-08996-00 


C72, C74. CSS. CS9 


.1fifCap..20% 








5048-12036-00 


065 




.22HfCap., 10% 








5040-09365^00 


C68 




1^fOap., 








5040-09343-00 


C46, 053, 057 
C67C73, C75, ■ 
C100,C102 


.064, 
081, 


lOfifOap.. 16V, 20% 








5040-09332-00 


063, 066, O80 




47^fCap.,25V 









2-5 



MORTAL KOMBAT 



SECTION 

three 



Schematics and Wiring Diagrams 



3-1 



Function 



Ground 



GfQuntl 



^5 vnit<t nn 



+5 Vplt s DC 



-5 Volts DC 



+1 2 Volts DC 



jCQUfllfiTL 



Speaker (+) 



Video Red 



Video Blue 



Video Grd 



Test * 



1 Coin 



1 Start 



1 U p 



1 Down 



1 Left 



1 Right 



1 High Punch 



1 Block 



1 High Kick 



N/C 



N/C 



Ground 



Ground 



JAMMA Chart 



Wire Color 



Pin Pin Wire Color 



Function 



Bl^gk 



Green-Brown 



Gray 



Gray 



Grgy-Green 



Grav-Yeiiow 



Jifiy_ 



While-Orange 



MKL. 



Red-Violet 



N/C 



Red 



Brown 



Shield 



Green 



White-Rlufl 



Ye! low-Green 



Orange-Black 



Oranoe-Brown 



Orange-Red 



Orange 



_ Orange- Yeiiow 



Orange-Green 



Oranoe-Blue 



N/C 



N/C 



N/C 



Black 



10 



JL2_ 



A2- 



14 



Jl5_ 



JL£_ 



_LZ_ 



JLa_ 



jia, 



go 



22 



.23_ 



24 



_2i. 



.^e_ 



27 



28 



L 
M 



JflL 
X 



Black 



Black 



Gray 



Gray. 



Gray-Green 



Grav-Yeiiow 



Key 



Whit e- Gre en 



N/C 



Green-Vioiet 



N/C 



Green 



White 



White-Red 



White-Vinlet 



Yellow- White 



YellQW-Biue 



Yflllow-Riank 



Yellow-Brown 



Yellow-Red 



Yellow-Orange 



Yellow-Violet 



Yellow-Gray 



Violet-Bl^ck 



N/C 



_N/C_ 



N/C 



Black 



-Gfpund- 



Grnunri 



+5 Volts DC 



+ 5 Vo l ts DC 



-5 Volts DC 



+1 2 Volts DC 



Counter 2 * 



Speaker 1-) 



Video Grn 



Video Sync 



Service Credit ' 



Slam Tilt ■ 



2 Coin _ 



2 Start 



PHp 



2 Down 



2 Left 



2 RjQht 



2 High Punch 



2 Block 



2 High Kick 



N/C 



N/C „. 



Ground 



Ground 



* Optional Switches 



Interboard Wiring Diagram 



Violet I 
N/C 



C rv) 



_^iU8l 



P1 

Ribbon Cable 
To CPU J8 



>■ 
<3iO 



6> 



6 5 4 3 2 1 



P6 

Power From 

CPUJ2 

Sound Board 



P5 



ML. 



■ o 



Kay 



Green-Whito 



J14 



JAMMA Edge Connector 

I 1 See JAMMA Chart U 



12 3 4 5 6 7 8 



: z : 



1 2 3 4 5 6 7 8 9 10 11 12 



J2 

Power to Sound 
Board P6 



Y-Unit CPU Board 



J4 
To Control Panel 



J9 A J9B 



] Nta Used" 



From P1 On Sound Board 
J8 
i I 



J7 



J6 



Not Used 



j Not Used I 



3-2 



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l-.-iNco^io<gr--cQa)-. 



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IOI03NNO0 3003 V^NlNVr 



CPU BOARD 



3-3 



Coin Switch and Meter Wiring 



Option 1 



Coin Sw 1 ^ 

Coin Sw 2 ^ 

_Qnd 



•-»• 



JAMMAPin 16 

^- 







i 

— ( 


+5V 


Meter 


L 






-> 



JAMMA 
Pin 8 



Coin Sw 1 / 
Coin Sw 2 ^ ^ 
Gnd 



Option 2 



JAI\/1MAPin16 



JAMMA Pin T 

^^ 




JAMMA 
Pin 8 



Coin Sw 1 f/ 
Coin Sw 2 rf 



Gnd 



Wrong Way ! 

^- JAMMA Pin T 



JAMMAPin 16 



Do NOT Connect the coin switches this way. 
This Circuit is INCORRECT and will cause twice as 
many credits per coin. 



3-4 



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Player 



One 




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Orange-Red 


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Orange 


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Orange-Yellow 


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PC Board Jumpers 



CPU Board 

W2, W8, W11,W12, W14, 
W21 , W22, W24, W27, W29, 
W30, W32, W34, W36, W39, 
W41 , W42, W45, W47, W48, 
W50, W52, W55, W57, W58, 
W60, W62, W65, W68, W69, 
W71 , W73, W75, W77, W80 



Sound Board 

W2, W3. W5, W7, W8 



WARNINGS & NOTICES 

Warning 

USE OF NON-MIDWAY PARTS OR CIRCUIT MODIFICATIONS MAY CAUSE SERIOUS INJURY OR 
EQUIPMENT DAMAGE! USE ONLY MIDWAY AUTHORIZED PARTS. 

* For safety and reliability, substitute parts and modifications are not recommended. 

* Substitute parts or modifications may void FCC type acceptance. 

* This game is protected by federal copyright, trademark and patent laws. Unauthorized modifications may 
be Illegal under Federal law. This also applies to MIDWAY logos, designs, publications and assemblies. 
Moreover, facsimiles of MIDWAY equipment (or any feature thereof) may be illegal under federal law, 
regardless of whether or not such facsimiles are manufactured with MIDWAY components. 

Warning 

Note: This equipment has been tested and found to comply with the limits for a Class A digital device, 
pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against 
harmful interference when the equipment Is operated in a commercial environment. This equipment 
generated, uses and can radiate radio frequency energy and if not installed and used in accordance with 
the instruction manual, may cause harmful interference to radio communications. Operation of this 
equipment in a residential area is likely to cause harmful interference in which case the user will be 
required to correct the interference at his own expense. 

Warning 

Prevent shock hazard and assure proper game operation. Only plug this game into a properly grounded 
outlet. Do not use a cheater plug to defeat the power cord's grounding pin. Do not cut off the ground pin. 

Notice 

When MIDWAY ships a game, It is in compliance with FCC regulations. Your sticker Is 
proof. If the sticker is missing or damaged, legal repercussions to the owner or 
distributor of the game may result. If your game does not contain an FCC sticker, call 
MIDWAY Immediately. 

Notice 

No part of this publication may be reproduced by any mechanical, photographic, or electronic process, or 
in the form of a phonographic recording, nor may be transmitted, or othenwise copied for public or private 
use, without permission from the publisher. 

Entire contents of this manual copyright © 1992 MIDWAY Manufacturing Company, INC. All Rights Reserved. 

FOR SERVICE: 

CALL YOUR AUTHORIZED MIDWAY DISTRIBUTOR. 



MIDWAY Manufacturing Company 

3401 N. CALIFORNIA AVE. 

CHICAGO, IL 60618